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Livewell

improving mental health one point at a time

Project Type: UI/UX, Mobile iOS

Designathon: uXperience Design Jam 2022

Award: Second Place Winner

Tools: Figma

livewell interface on 3 iPhone screens

The Problem

500,000 Canadians miss work each week due to mental illness and 61% of working Canadians with a mental health issue aren't using their work benefits. Many young Canadians don't take use their mental health benefits because of the cost barrier and the stigma around getting help.

Challenge:

How might we encourage young Canadians to use their company's mental health benefits?

The Solution

Our goals were to start a dialogue around mental health, improve mental health literacy, and incentivize employees to use their company's mental health benefits. Our team designed an app that gamifies the experience and you gain points for journaling, daily assessments, attending therapy sessions and more. Your points then add up and can be redeemed for rewards such as gift cards, a day off, or a free therapy session.

Responsibilities

I helped create wireframes for the app and was in charge of co-designing the high-fidelity mockups on Figma. I also helped present them to the judges and all the participants at the designathon.

App Ideation

We brainstormed potential solutions on a whiteboard and decided what tasks we wanted to reward, as well as what type of rewards would be given to users. We sketched out low-fidelity wireframes of our user interfaces and explored different ways of presenting information.

The App

Our website was designed and prototyped on Figma and here is a short demo of our app. Our team won second place at the uXperience Design Jam!